aka: Croc! Pau-Pau Island, Croc: A Lenda de Gobbos
Moby ID: 2884
- Overview
- Credits
- Reviews
- Covers
- Screenshots
- Videos
- Promos
- Trivia
- Specs
- Releases
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- Released
- 1997 on PlayStation
- Credits
- 72 people
- Releases by Date (by platform)
-
- 1997 (PlayStation)
- 1997 (SEGA Saturn)
- 1998 (Windows)
- Publishers
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- Fox Interactive, Inc.
- MediaQuest
- Tandem Verlag GmbH
- Developers
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- Argonaut Software Ltd.
- Moby Score
-
7.3
#9,462 of 25.4K - Critics
- 77% (38)
- Players
- (69)
- Review Ranking
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- #159 on SEGA Saturn
- #551 on PlayStation
- #2,598 on Windows
- Collected By
- 195 players
- Genre
- Action
- Perspective
- Behind view
- Gameplay
- Platform
- Setting
- Fantasy
PlayStation Specs
- ESRB Rating
- Kids to Adults
- Number of Players Supported
- 1 Player
- Number of Offline Players
- 1 Player [ view all 23 specs ]
Buy on PlayStation
Buy on SEGA Saturn
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Description official descriptions
Croc: Legend of the Gobbos is a 3D platform game where you play as a crocodile.
Small hairy creatures called Gobbos live peacefully on an island until one day they see a basket drifting in the water. After pulling it ashore they find a baby crocodile inside it. The Gobbos raise him as their own until he is three times their size. The game starts with the island being attacked by the evil Baron Dante and his minions. They capture most of the Gobbos, but the crocodile manages to escape. Now you need to rescue the Gobbos and fight Baron Dante and his minions.
As you make progress you visit several islands with different themes like a forest, snow, desert or castles. Along the way you have to collect crystals (which serve as health), rescue Gobbos and defeat enemies and bosses. You can attack enemies with your tail, destroy crates with a jump down attack and, in some stages, it is possible to swim. Secret stages and a secret island can be unlocked if all Gobbos are rescued and all jigsaw pieces in the secret stages are collected.
Spellings
- Крок: Легенда гоббосов - Russian spelling
- クロック!パウパウアイランド - Japanese spelling
Groups +
- 3D Engine: BRender
- Animals: Reptiles
- Croc series
- EA Classics releases
- PlayStation Greatest Hits releases
- PlayStation Platinum Range releases
Screenshots
Promos
Credits (PlayStation version)
72 People (62 developers, 10 thanks) · View all
Executive Producer |
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Producer |
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Associate Producer |
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QA Lead |
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Quality Assurance |
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Ph.D. in Gobbology |
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Opening and Ending Movie Narration |
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Production Coordinators |
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Localization Directors |
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Production Supervisor |
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[ full credits ] |
Reviews
Critics
Average score: 77% (based on 38 ratings)
Players
Average score: 3.5 out of 5 (based on 69 ratings with 4 reviews)
3D Platformer
The Good
Croc is a wonderful true 3D platformer. The gameplay was tuned, the environments beautiful, the music deep, and generally, it was a great game that easily went platinum in both North America and Europe. The depth and details of the gameplay and the progression of difficulty were what set it apart from the other 3D platform games. The fourth island was particularly imaginative.
The Bad
In retrospect, the graphics appear limited but at that time on the Playstation, they were spectacular.
The Bottom Line
Great 3D platformer. Like the best of this genre, its aimed at younger kids but has the gameplay and depth to appeal to everyone.
Windows · by John Edelson (3) · 2004
It's in 3d and you jump on many platforms, how about that!
The Good
Colorful setting, cute character designs, great music. The environments are nice on the eyes and many of the levels have hidden secrets. The Sonic style "as long as you keep picking up one gem you stay alive" system makes this game more forgiving in the difficult parts. The instant 'turn around' button is a life saver. Collecting the colored gems/gobbos is satisfyingly. Lots of variety in level arrangements despite the simple building blocks. Straightforward game progression, lasts about as long as it need to.
The Bad
Platforming sections become more unreasonable the further you get into the game. Much backtracking is required for a good chunk of levels. The 'bonus rooms' at the end of each level become far less creative once you get to world 3. The boss fights tend to be unclear (i.e. when is the boss vulnerable?). Huge difficulty spike in the 3rd world. Massive overuse of monkey bar climbing (very slow). Controls are hit or miss (jumping off jellies is finicky). Respawning enemies are annoying, some projectile attacks require tight precision to avoid, but feel more frustrating than challenging. Being able to game over in the bonus rooms is dumb, makes 100%ing the game less enticing.
The Bottom Line
Looks great, has some iffy design choices here and there with some odd controls, but when it works, it works.
PlayStation · by capes everywhere (1) · 2023
Amazingly generic and somewhat frustrating.
The Good
I picked up Croc around the time it first came out, but i never got around playing through it until now. The first thing that i noticed i liked about the game was the music. It really fits the look of the game, with happy melodies and warm instrumentations. The sound effects, while repetitive after a while also comes along nicely, with Croc's little cry "ka-schplat!" when he destroys enemies as my favorite.
The animation is very smooth and the colors are bright, just like they are supposed to in a game of this kind.
The Bad
Here's when I started finding the cracks in the nice surface. This game is just about as generic as they come. They could have made Croc really stand out, but they became lazy and looked at every other single platformer out there and just stole bits from them to put this one together. How about; Collect 100 diamonds, get extra life. Get touched by an enemy and all those diamonds will come flying out of you, leaving you vulnerable to the next hit. Sounds like any Sonic game to me. The normal setup of stages. Grass, Ice ect. ect. Nothing out of the ordinary there.
The enemies, while nicely animated, are terribly boring when it comes to design. None of them stand out and none of them will be remembered the second you turn off your Playstation, not even the bosses.
Why they decided to go with the type of control setup they did is beyond me. When you play a platformer you need tight, responsive controls and not something that would fit Doom or one of the earlier Resident Evil games. Instead of doing the obvious and having Croc run left when you press left, and back when you press back, he [i]turns[/i] left when you press left and walks backwards when you press down. This means that when you're standing on a platform that's about to crack to pieces and fall into an abyss, you usually end up screaming in panic as Croc takes his sweet time turning around to face where he's supposed to instead of doing a swift jump a' la Mario to safety. Also, in the underwater levels Croc is as easy to navigate as an atomic submarine filled with syrup. Press left while swimming and he seemingly doesn't do anything. Do it again and he turns way too much instead. I can't tell you how many times i died because of these poor controls.
The Bottom Line
This isn't a game I would recommend people to buy even if it's found in a bargain bin somewhere. There are lots and lots of better platformers for the Playstation.
PlayStation · by Parf (7870) · 2007
[ View all 4 player reviews ]
Trivia
Bug
Due to a bug in the game, several textures, including Croc's head would not load and were missing in the original UK release on Saturn. (information indicates any other version with this issue was recalled and fixed). There was a yellow piece of paper that was quickly bundled into the games case explaining to the gamer how to solve the problem: The solution being to start the Sega Saturn without a disc until the CD Player interface shows up and THEN to insert the Croc game disc and start the game.
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Related Sites +
- Croc: Hero of the Gobbos
fan site with discussion forum - Wikipedia: Croc: Legend of the Gobbos
Information about Croc: Legend of the Gobbos at Wikipedia
Identifiers +
- MobyGames ID: 2884 [ Please login / register to view all identifiers ]
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Contributors to this Entry
Game added by Adam Baratz.
SEGA Saturn added by Kartanym.
Additional contributors: Shoddyan, //dbz:, chirinea, Parf, Richard Daives, DreinIX, Catalin Patilea, Patrick Bregger, Ivan Kireev.
Game added January 3, 2001. Last modified May 24, 2024.